A sampling of

  • There isn’t anyone else out there who can do what they do, and their quality is better than anything else out there. Plus they are incredibly easy to work with. They really saved our butts. -Fox Interactive Producer
  • Blindlight has great access to celebrity talent, and they get it all at prices that make sense for us. They have reduced our talent costs by tens of thousands of dollars. On top of that, they take care of all the details through to the delivery of final assets. With Blindlight we save a lot of money and get more than we bargained for. -Microsoft Audio Director
  • With Blindlight, quality talent is just one phone call away. Even the most difficult challenges don’t throw them. Their ability to find solutions is really amazing. -Sony Computer Entertainment America, Dialog Editor
  • Here’s the first Hollywood-based company that really understands our world. They know our product, our market, our industry - they get our games. That makes them a key find - whether for improving the dramatic aspects of the game itself, or for extending the game franchise into other media. -Infogrames Executive
  • With the sound quality in games getting better and better every year, gamers are noticing game sound more than ever before. It is imperative to have great voice over, music, and sound design using today’s cutting-edge professionals. -Interplay Audio Director
  • As a game developer, I need to focus on making a great game. That’s our core expertise. What we’re not experts at music, acting, or writing - and Blindlight is. They bring all the expertise of Hollywood, combine that with their knowledge of gaming - and that helps us make better games. -Independent Developer
  • Typically, when I look for music composers I rely on people I know personally. Or I request demo reels from someone I haven't used before. Blindlight introduced me to a new approach. First we sat down and talked about what I wanted to achieve in the musical score. Within a couple of days they came back with various samples created on spec from a variety of composers that where just right for the project. The variety was great, and I didn't have to commit to anything until I heard exactly what I wanted. -Fox Interactive Producer
  • These days there's a real need to give more consideration to the writing that goes into games - the story, plot, characters, dialogue, etc. Until now there hasn't been an easy way to find talent in that area. With Blindlight, all I have to do is give them a call and let them know what I'm looking for, what I can afford, and how much time I have - and they've been able to make it work for me. -Electronic Arts Creative Director
  • Blindlight's access to high-quality VO talent and knowledgable editors has proven to be an invaluable resource to us. -Sony Computer Entertainment America, Director of Audio
  • I stared outsourcing to Blindlight because I ran out of time to produce all the sound assets, so I needed some outside help. After working with them I saw that not only do they deliver on time, the assets they deliver are better than what I could produce, and they do it cheaper than I could. Now I get them involved in the planning stage of every project. -Independent Developer
  • These guys are great. They've friendly and helpful, and they'll go the extra mile to make you happy." -Eidos Marketing Director